![]() Adds HP, MP, and TP bars to the Face-styled alt menu screens I have created. “Play Time” and “Location” displays have been added along with a “To Next Level” bar.Īlternative Menu Screen: Kingdom Hearts – An alternative menu based off of the menu from Kingdom Hearts.Īlternative Menu Screen: Face Bars – Extension to “Alt Menu Screen: Face/Info Box/Mobile” Plugins. All of the Icons can be customized and Icons for custom commands can be added also.Īlternative Menu Screen: Final Fantasy 7 – A Plugin that gives your game a menu based off of the menu from Final Fantasy 7. All of the Icons can be customized and Icons for custom commands can be added also.Īlternative Menu Screen: Icon Cycle – An alternative menu screen that uses Icons in order to list the Command Window choices. You can set an image file that contains Characters and the index of the Character you wish to use within that file.Īlternative Menu Screen: Info Box – Adds an alternative menu screen based off of the “Face” menu but also adds more information including Playtime, Location, Current Background Music, and more!Īlternative Menu Screen: Mobile – Adds an alternative menu screen that is built to be more effective on mobile devices.Īlternative Menu Screen: Icons – An alternative menu screen that uses Icons in order to list the Command Window choices. Also contains an HP Bar window and Side-View Battler window.Īlternative Menu Screen: Busts and Icons – Using this Plugin, you can allow the player to select a Character from a list of available characters. These are plugins that change the entire format of the game’s menu.ĥ Alternative Menu Screens – Five very simple alternative menu screens for your game!Īlternative Menu Screen: Phantasia – Adds an alternative menu screen based off of the one from Tales of Phantasia.Īlternative Menu Screen: Bust Select – An alternative menu screen that uses “busts” as the main form of Actor selection. In-Menu Usage Upgrade – A Plugin that allows you to customize the Window for when the Player uses an Item or Skill in the menu and it requires an Actor to be selected. The opacity of the windows can be manipulated and the backgrounds can be scaled to fit all screen sizes. Menu Backgrounds – A Plugin that can be used with all Alt Menu Plugins (and the default menu) to give backgrounds to each section of the menu. Gold Window Customizer – A Plugin that allows you to manipulate the information presented on the Gold Window. Menu Status Customizer – Allows you to have more customization over the Actor Statuses that appear in the main part of the menu. These are plugins that preform some sort of manipulation on the game’s menu! Skip Title Screen Without Save File (Direct Download) – Skips the Title Screen if there are no saved files. Going to the Title Screen starts a New Game automatically. ![]() Remove Title Screen (Direct Download) – Completely removes the Title Screen from the game. Remove Faded Continue Choice (Direct Download) – Removes the “Continue” choice from the Title Screen when there is no save file saved. Press Start – A very simple Plugin that sets up a “Press Start” scene before opening up the Command Window on the Title Screen. Title Map Background – This plugin allows developers to set a map to be used as the background of their title screen. Title Picture Choices – This plugin gives developers the capability to add animated pictures as choice commands for the title command window. Title Command Customizer – This Plugin allows customization over the Title Command Window! You can customize the size, position, rows, columns, and commands! These are plugins that make changes to the title screen! Plugin Updater – This plugin adds a tool to the Super Tools Engine that checks for updates on plugins from SumRndmDde’s library. HUD Maker – This plugin allows developers to create their own map-based HUD through an in-game GUI window! Super Tools Engine – This plugin is the core of all maker-style plugins it adds a playtest editor that can be opened with F12 while playtesting. Plugins that add play-test development tools! ![]() Here are some other links you may find helpful! If you’re looking for the RPG Maker MZ plugin list, you can find it here! These were plugins available up until the end of RPG Maker MV. You can use this pack commercially or non-commercially.This is a list of all 97 plugins. When editing, use this palette to avoid possible color errors. This pack comes with a template character as well that you can edit from. This pack gives you the ability to create dungeons, outside maps, inside maps and world-map maps. This is a DLC pack that gives you Gameboy-like graphics/audio for RPG Maker MV. ![]()
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![]() What follows is the history of this progression 4. This is the progression of text editors becoming platforms in their own right by increasing the role and capabilities of extensions. For the past couple of decades, text editors have been on a trajectory that I believe VS Code is the final representation of. ![]() So VS Code is objectively wildly popular the next point we’re going to look at is more qualitative. (Note that Stackoverflow started allowing multiple answers between 20, so I’d take the changes between those two years in particular with a grain of salt.) The Text Editor as Platform This was the second year in a row that VS Code increased by ~45%, this time jumping from 34.9% in 2018, where it had already been the most popular. That is, until its most recent poll in 2019, when VS Code jumped to 50.7%. In the following years, the popularities of different text editors moved around a bit, but nothing ever broke the 40% mark. Back then Notepad++ was the most popular text editor, with 34.7% of respondents saying they were “likely to use it”. Since 2015, Stack Overflow has included questions about text editors in their survey 3. It’s so popular, that it could be the most popular GUI programming tool of all time. VS Code is the most popular text editor today. Company Management: It’s managed by a powerful tech company, and it’s being developed aggressively.Paradigm Transcendence: It’s transcended its paradigm as a desktop app by becoming a hosted web app, and even a reference implementation.The Text Editor as Platform: It’s the endgame of a revolution that saw text editors be remade around extensions.Popularity: It’s crossed a popularity threshold that no earlier text editor in recent history has crossed.The case for VS Code’s longevity comes from several points we’ll cover in this piece: If, like me, one of your priorities for your tools is longevity 2, then that means VS Code might be a great text editor to invest in learning today. VS Code has reached unprecedented levels of popularity and refinement, laying a foundation that could mean decades of market dominance. I believe the era of new text editors emerging and quickly becoming popular has now ended with Visual Studio Code. For big complicated desktop software, has any other category ever had so much movement? Text editors have been a category with a lot of movement: In the last 20 years, TextMate, Sublime Text, and Atom have all been the text editor with the most momentum 1. ![]() Sublime Text was released in 2008, a sprightly youth compared to Excel and Illustrator. ![]() According to the Stack Overflow Annual Developer Survey, Sublime Text was the most popular text editor available on the Mac from 2015–2017. Text editors, on the other hand, are a software category where the most popular options are not the oldest. Microsoft Excel and Adobe Illustrator were both released in 1987 and, for the most part, they’ve remained the most popular software in their categories since then. In most software categories, choosing the software with longevity is easy, the most popular tools are usually the ones that have been around the longest. ![]() Learning software is an investment, and if you have to switch to another application later, you lose some of that investment. The most important thing I look for when choosing which tools to use is longevity. ![]() ![]() I want one episode to be devoted to every Fox and their back story.His name is Neil Josten and he’s not fine. At least, the pilot? The pilot should be the first introduction of the foxes to the audience and I want Wymack to be the narrator in his own unique dialogue- “So, this is the story of the clusterfuck idiots that I have to babysit because of my own dumb decisions and how everything goes to a steaming pile of shit because some of them can’t keep their mouths shut *cuts to a shot of Neil* or understand the concept of being fine *cuts to Neil* or occasionally decide to not spew bullshit and lies in every five years *cuts to Neil sighing*….whenever a new character is introduced, the frame freezes on their face and a list of stats and details appear next to it (in *cough* orange) and for some reason, I WANT WYMACK TO BE NARRATING EVERYTHING.Like us, I want people to accept that Exy is a religion and stickball is valid bc we don’t make any rules, we just accept the rules. sports really don’t interest me (except Cricket, so sue me, I’m Indian) so the only time I actually give two shits about them is when they’re portrayed in those heart-racing, chills inducing movies because there’s suspense and built up tension and the whole wild energy of the crowd and I want every single Exy match to be shot in that cinematic, high tension way.Let’s take a moment here to acknowledge and thank whichever random team that wears orange and plays lacrosse bc we don’t give a shit about them but we appreciate the tumblr edits This is serious, I’m not here to play (appreciate that pun). Basically, the colours and the teams should be really importantly portrayed like the Hogwarts houses. And I want a stark contrast with how the other teams are portrayed- black for the Ravens, red & gold for the Trojans, etc. I want the whole show to be in beautiful shades of orange and white. the aesthetics: oh my god, the aesthetics should be done so well.Like with the TRC post, I’m just going to list a bunch of things I want in the show with no particular order bc that’s how brain vomit works: I want to physically design the aesthetics and write the script and cast the actors and choose the soundtrack and direct the actual scenes and the trailers and holy shit, you guys.īut since I can’t do any of these things- rude- I shall idea vomit on my blog. ![]() The books are largely focused on character development & slow burn romance and one just cannot build up that angst and addictive quality in a movie. He became fully registered as a doctor in 2013, and his current practising certificate is valid until the end of this year.All For The Games trilogy would definitely be better as a TV Show than a movie. Public records from the Ministry of Health showed that he graduated from the National University of Singapore in 2012. ![]() ![]() ![]() If convicted of causing death by a negligent act not amounting to culpable homicide, Chan can be jailed up to two years or fined, or both. The prosecution told the court that it intends to file more charges against him. She died a few days after the treatment and her family made a police report.Ĭhan will return to court on Nov 7 and remains out on bail of S$5,000. This allegedly caused Lau to develop EDTA toxicity that led to her cardiac arrest and eventual death, the documents showed.ĮDTA is sometimes prescribed by doctors to remove toxic metals, such as lead, from the patient's blood. It is commonly used in skincare and cosmetic products.Ĭourt documents stated that the incident occurred around noon on Maat Revival Medical and Aesthetics Centre, which is located in the Esplanade Xchange mall.Ĭhinese daily Lianhe Wanbao previously reported that Lau was a property agent and that it was not the first time that she received an aesthetic treatment. SINGAPORE - A 34-year-old medical doctor was charged on Tuesday (Oct 11) after his alleged negligence during an aesthetic procedure caused a female patient’s death in 2019.Ĭhan Bingyi allegedly administered ethylenediaminetetraacetic acid (EDTA) to 31-year-old Lau Li Ting intravenously when there was no need to do so, and at “too high a concentration and too quickly”, court documents stated. ![]() ![]() “What's most important for us is the crazy explosive action, like, that's the first thing for us when it comes to creating this game,” game director, Michal Kuk, explained. But Flying Wild Hog told me that limiting loot and item management to the hub area is intentional. Anthem struggled with this problem for a time, before it was fixed long after anyone had cared to stay. The fact that loot earned during missions can only be identified after your return to the hub was a sticking point for me. More planets are clearly planned, as the destination screen teases. The build we played had two distinct planets, each offering unique enemies, hazards, and different aesthetics in their level design. Once you pick where you need to go, matchmaking kicks in and you’re taken to your chosen mission. ![]() The same place also houses various other portals to spend skill points, pick up bounties, craft weapons and gear, and equip the loot earned during the missions themselves. You start out in a hub area - Devil's Gambit - shared with other players, which is where you pick up quests and talk to NPCs. Space Punks’ game structure is familiar, and doesn’t offer too many twists on the formula. “One of the main reasons why we are so happy that we managed to partner with Jagex is their immense experience in the sector, they have over 20 years of experience running basically living games,” lead programmer, David Romanowski, told VG247, adding that the goal has always been to create a live game that would be supported for a long time to come. Enter Jagex, the British publisher behind Runescape, who’s been looking to expand and share its knowledge with developers working on live service games, through its Jagex Partners label. But having no expertise in running that style of game required the help of an experienced partner. Space Punks is also an opportunity for the team to venture into the realm of live service games. And then the game feel good and be over the top, because being over the top is part of our DNA.” So, we wanted to do something in our Flying Wild Hog way, which is fast-paced, lots of explosions, bombastic and destructive. “The spark that started everything was basically Helldivers, but the game was too slow for us. “We got lots of experience when it comes to combining melee combat and ranged combat - that's something I think we've proven we're doing right with our previous games - so the idea was to create a top-down shooter looter slasher,” Kuk went on. “The first ones are slashers, like Diablo or Path of Exile, and the second are shooters, like Helldivers or Ruiner.” “When we started thinking about this game, we divided the whole top-down market into two genres,” Michal Kuk revealed. Game director, Michal Kuk, explained to VG247 how the concept of Space Punks came to be. Space Punks is one clear example that proves the studio’s satisfying game feel can can work outside of first-person shooters. Then there’s Evil West, and the recently-announced stylish side-scrolling adventure Trek to Yomi.įlying Wild Hog is clearly more ambitious now than it's ever been, and it wants to be known for more than just Shadow Warrior. Shadow Warrior 3 is on track for release this year. ![]() The studio that started out with the niche, retro shooter throwback Hard Reset a decade ago, has gone on to juggle various exciting projects simultaneously. To see this content please enable targeting cookies. Space Punks, a free-to-play top-down shooter RPG borrowing from Borderlands and Diablo, is the Hog's first foray into the genre, having been mostly known for its first-person shooters. Seemingly out of nowhere, Flying Wild Hog revealed yet another game it has in development. Space Punks might be your new favourite podcast game. ![]() ![]() ![]() We are giving away US$4,500 in cash, Adobe Creative Cloud Subscriptions, and Wacom Tablets to the entries that the judges love the most. Include the hashtag #Substance3DRobotChallenge if you share on your social media.You can create a background environment or platform to help with the story telling.You can reference another artist’s concept art, but make sure to ask permission and credit their work before starting. ![]() No third-party models/assets can be used.Only minimal post production work is allowed.You can use additional tools eg:Maya, Blender, ZBrush.Only submit 1 entry that is a new and original project.You are required to demonstrate your 3D skills using at least ONE of the Adobe Substance 3D apps: Painter, Designer, Sampler, Stager, Modeler.Taking inspiration from robotic characters young and old, we challenge you to create your own lovable and cartoony robot that will capture your audience’s affection. In time, they became cuter and more loveable - like Disney’s Wall-e and Baymax. We’re so excited about this announcement that we have teamed up with Adobe to create a Robot Challenge, where you’ll be challenged to showcase your best 3D skills by creating your very own lovable robot character.įeaturing in animated cartoons and traditional manga, robots like Optimus Prime, Voltron, and Astroganger are cemented in popular culture since the early 60’s. Get 1:1 engine exports and share directly to portfolio sites with dedicated formats.Substance 3D has released a new offer on the Adobe platform which gives students free access to all Substance apps.Bake high quality maps in an instant directly within Substance Painter. Apply the same mask preset on any type of object and have it adapt automatically.Tear and wear, scratches and dust instantly appear where they're supposed to.The program is compatible with all video game development platforms and is officially used for more than 70 AAA titles. Besides that, you can also learn about Lighting, Camera, and Display settings which have now been merged into a single tabbed window, while shader parameters have been split out into their own separate window. Working on 3D and VFX is really valuable these days in the film and TV industry. Further, when you work on VFX in Substance Painter, you can get the support for Linux, 8K export, color management, UDIM management, and Scripting API make integrating Substance Painter into VFX workflows easier than ever. When you create a project in Substance Painter, you can get real-time feedback in UE4 and Unity, thanks to the live link.ĭo you want to explore your creative skills in 3D designing? You can do this all with its powerful tools and a non-destructive workflow. Its feature of PBR real-time viewport lets you work on asset look development. Substance Painter gives you all the tools you need to texture your 3D assets. Nondestructive mode allows you to return to any of the previous steps in the process. The mode allows greater efficiency because it uses Node-based access. The program includes a wide range of tools, materials, and effects. It is a rendering texture creation program in the form of a bitmap or Substance file. Free Download Adobe Allegorithmic Substance 3D Painter for Windows. ![]() ![]() ![]() USB: device class compliant audio device with MIDI port, MTC, MMC and Rosendahl SysEx, free remote software nanoSETUP for Mac OSX and Windows available Timecode reader: all rates, LTC to MTC conversion, generator jam sync Timecode generator: 23.98, 24, 25, 29.98, 30 FPS, local or remote controlled via USB SD video sync generator: 23.98 FPS, 24 FPS, PAL 25 FPS, NTSC 29.97 FPS ![]() Internal timebase: 0.2 ppm accurate, temperature compensated crystal oscillator DDS audio clock generator, jitter < 12ps RMS within the audio spectrum (20Hz -20kHz), sample rates: 44.1, 48, 88.2, 96, 176.4, 192 kHz including all +/- 0.1% or +/- 4% pulls video reference input, accepts standard and HD tri-level signals 6 video sync outputs, individually configurable as standard video syncs or HD tri-level syncs 8 word clocks, 2 AES/EBU and 1 SPDIF reference outputs Takt- Syncgenerator Rosendahl Nanosyncs HD Takt- Syncgenerator Rosendahl Nanosyncs HD Verschiedene Einstellungen können von einem PC aus konfiguriert werden (Konfigurationssoftware im Lieferumfang enthalten) Über IP und Ethernet-Hubs können bis zu 100 Remote-Kameraeinheiten gesteuert werden Pro Kamera sind bis zu 100 voreingestellte Datenspeicher verfügbar Mehrfachsteuerung: Eine Remote-Kameraeinheit kann von bis zu 5 AW-RP50 gleichzeitig gesteuert werden Über serielle Anschlüsse können bis zu 5 Kameras/Schwenk-/Neigeköpfe gesteuert werden ![]() Optional DataSafe card backup and restore.ĭome Kamera Controller Panasonic AW-RP50 Dome Kamera Controller Panasonic AW-RP50 Standard DashBoard control system for setup, control and monitoring. Supports any mix of analog, digital, video, audio, SDI and IP modules in the same frame. FrameGlow customized identification and alarming. Front LCD display for name, IP address and fault identification. Robust 600 watt redundant power supply with integral cooling. 2RU frame houses up to 20 openGear® cards. Ultritouch is the first of its kind to truly address this challenge and introduces fast, simple and intuitive control capabilities.Multiframe Ross Open Gear OGX-FR-CN Multiframe Ross Open Gear OGX-FR-CN Todd Riggs, Ross Video's Marketing Product Manager Infrastructure notes: “We wanted to merge traditional operations with modern workflows and user experience. It has what is said to be an exclusive approach to common and next-generation workflows through a fully integrated touch UI with multi device navigation, and button mapping - meaning less training, quicker setup and ease of use for operations staff. It is a rack-mountable touchscreen panel offering “Smart touch” functionality combining traditional functionality with modern workflows and works across almost the entire Ross Video portfolio from a single hardware-based panel. Ultritouch is a customizable hardware control and monitoring panel designed to help operators using Ross Video kit easily control and move between products and applications. In fact, Carbonite Ultra’s next software release will unlock 12G/UHD support for 2ME & 3ME systems. More features will be introduced via free-of-charge software updates and new software-licensed functions, yet to be announced, will take the product “beyond a production switcher”. It can be configured with 1-3 MEs, 2-4 16-window MultiViewers, Frame Syncs and Format Converters on all inputs and processing and color correction on all inputs and outputs. The Ross Video Carbonite Ultra replaces the original Carbonite series of switchers which includes Carbonite, Carbonite Plus and Carbonite MultiMedia.Ĭarbonite Ultra is built on an entirely new 1RU hardware platform with a claimed 240% more processing power than the original Carbonite. ![]() ![]() Unlock sixteen unique mini-documentaries called Ocean Insights that feature original footage and interviews with science’s leading ocean expertsĮmbracing the same inclusive development process that was used to create Never Alone (Kisima Ingitchuna), E-Line’s BAFTA award-winning game about Alaska Native culture, the company partnered with BBC Studios (developers of the acclaimed Blue Planet II), OceanX Media, world-class game makers, and some of science’s leading ocean experts to craft an experience that reflects the awesome wonder and unbounded mystery that infuses our planet’s beating blue heart.Explore the awesome wonder and unbounded mystery that exists within the world’s ocean. Listen to a captivating and entertaining soundtrack featuring an original score and music from Miles Davis, The Flaming Lips, The Edisons, and more Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart.Experience an evocative narrative with full voice cast - Anna Akana (YouTube), Mira Furlan (Lost, Babylon 5), Hakeem Kae-Kazim (Black Sails, Hotel Rwanda), and Ally Maki (Toy Story 4).Throughout eight different dives you'll explore the untouched world of our ocean and use technology at the edge of our understanding - tracking sea creatures, unraveling mysteries, and interacting with the ocean like never before.Become a part of a newly-formed research team using groundbreaking technologies to see, hear, and interact with the ocean in a more meaningful way than has ever been attempted. Beyond Blue has now popped up on the Switch eShop with a November 11 release date. Set in the near future, Beyond Blue explores the mysteries of our ocean through the eyes of Mirai, a deep-sea explorer and scientist. Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. ![]() ![]() ![]() Play together, race in different locations and unlock rewards as you drive up the ranks of the multiplayer Club leaderboard.ĭon't forget to follow us on social media: Drive, drift and perform stunts to earn extra points for your Club.Ĭreate your own online community of racer friends with the Club feature. Race against up to 7 rival players from all over the world in intense racing play. The online multiplayer mode will take your car through real street racing action. A feeling of immersion is guaranteed thanks to our reflection and particle effects, HDR rendering, realistic sound effects, and a soundtrack from renowned musical artists. Play the limited-time events or take part in story-driven scenarios to compete among the racers in Asphalt.Įxperience the pure arcade gameplay of Asphalt 9, combined with realistic racing sensations. There are always rewarding new challenges to experience in the Events section of Asphalt 9. This feature is perfect to let you focus on the environment, the soundtrack and the sound effects.Įmbark on a real street racing journey in Career Mode, with over 60 seasons and 900 events. If you prefer to cruise, TouchDrive™ is a driving control system that streamlines car steering to let you focus on decision and timing. Level up your skills and race through the streets like a pro with precise manual controls. Pick your car, customize its body paint, the rims, and wheels or apply different-looking body parts to race with around the world. ![]() Each vehicle has been selected among world renowned car brands and manufacturers and has customizable aesthetics. There are over 150 of the world’s A-brand high-speed motor machines to collect. Racing adrenaline, brought to you by the creators of Asphalt 8: Airborne. Drive, boost and perform stunts across dynamic real-life locations in single or multiplayer play. In Asphalt 9: Legends, take the wheel of real cars from high-end renowned legendary car manufacturers, such as Ferrari, Porsche, Lamborghini, and W Motors, among many other international brands. Drive your shiny new car against other gamers at the speed of over 300km/h and enjoy an awesome arcade racing gameplay experience.Customize your very own drag racing car including its wheel, body paint and other body parts.Come join real online players all over the world, break your car racing records and become the champion of each level.Welcome to Asphalt 9 Legends! Here you can improve your car racing skills, challenge yourself, compete with others and own up to 150 car skins. ![]() ![]() ![]() You can also play this game on a Game Boy Color. It has an original release date of October 18, 1999. ![]() Government of Manitoba departments, crown corporations, boards and agencies. This Pokémon version was developed by Game Freak and published by Nintendo. ![]() ORIGINAL Pokemon Yellow Version New Battery Can Save AUTHENTIC Game Boy Color. Trainer Name: Troy PokeDEX: Seen: 46 Own: 27 Current Play Time: 8:39 (Hours:Minutes) Badges: 2 (I know, it's low) Current Party Pokemon: Mankey: Level 18 Pikachu: Level 20 Charmeleon: Level 20 Gyrados: Level 20. Buy Pokémon: Yellow Version Video Games and get the best deals at the lowest prices on eBay Great Savings & Free Delivery / Collection on many items. Downloading the version 1.0. The first of these updates is version 1.0.1, which will become available the day of the games’ release. Casual Battles let you compete in a fun, easygoing way without worrying too much about wins or losses. Find community resource documents to facilitate municipal administration, public works, recreation and wellness, environmental services, protective services, community development, land-use planning, community planning, and infrastructure development.įind 2016 census data such as population, labour force, earnings and income and other statistics for communities throughout Manitoba.įind descriptions of communities in Manitoba such as geography, culture, climate, health services of various cities, towns and villages.įind various contact information such as your municipal elected representatives, assessment district and your community planning and planning districts. Alright, I decided to share with you all my current Pokemon Yellow Version save file. Gameboy Color Saves New Game with All ,Pokemon Yellow Special Pikachu Version Authentic GBC Tested Saves ,Buy Pokemon: Yellow Version: Special Pikachu. Updates are planned for Pokémon Scarlet and Pokémon Violet after release. In the Battle Stadium, you can enjoy online battles with Trainers from around the world. ![]() ![]() Polskie Radio also offers regional digital-only stations (all operating in Internet and DAB+ only) in: Polskie Radio also operates 17 regional radio stations (operating on FM, also on DAB+), located in:Īll city stations but Radio Szczecin Extra are being broadcast on FM and in Internet, while Radio Szczecin Extra is available only in Internet and via DAB+. Program 4 and Polskie Radio 24 also carried as a live video feed in the internet. Polskie Radio Rytm – pop music (internet only).Polskie Radio Kierowców – music and information for drivers' (DAB+ and the internet).Polskie Radio Dzieciom – children programming during daytime, parents magazines in the evening and Jazz music at night (DAB+ and the internet).Polskie Radio Chopin – Polish classical music (DAB+ and the internet).Polskie Radio 24 (PR24) – news and spoken-magazines (FM, DAB+ and the internet).Program 4 (Czwórka – Four) – youth oriented (DAB+ and the internet).Program 3 (Trójka – Three) – rock, alternative, jazz, and eclectic (FM, DAB+ and the internet).Program 2 (Dwójka – Two) – classical music and cultural (FM, DAB+ and the internet).Program 1 (Jedynka – One) – information and adult contemporary music (AM- LW (225 kHz)/1333 meters, FM, DAB+ and Internet radio). ![]() becoming politically dependent corporations, each of which was admitted to full active membership of the European Broadcasting Union on 1 January 1993 with the merger of EBU and OIRT. This body was dissolved in 1992, Polskie Radio S.A. It came under the tutelage of the state public broadcasting body Komitet do Spraw Radiofonii "Polskie Radio" (later "Polskie Radio i Telewizja" – PRT, Polish Radio and Television). Īfter the war, Polskie Radio was reconstructed with the assistance of the Soviet Red Army, which valued radio as a propaganda medium. Years later, Szpilman played the same piece for the reopening of the station. ![]() ![]() The invasion of Poland by Nazi Germany and the Soviet Union led to the destruction of the network in September 1939, with its final broadcast being a performance of Nocturne in C-sharp minor, Op. Warszawa from 1 March 1937 – known as Warszawa II, the national channel becoming Warszawa I from this dateĪ tenth regional station was planned for Łuck, but the outbreak of war meant that it never opened.īefore the Second World War, Polish Radio operated one national channel – broadcast from 1931 from one of Europe's most powerful longwave transmitters, situated at Raszyn just outside Warsaw and destroyed in 1939 due to invasion of German Army – and nine regional stations: Polskie Radio was founded on 18 August 1925 and began making regular broadcasts from Warsaw on 18 April 1926.Ĭzesław Miłosz, recipient of the 1980 Nobel Prize in Literature, worked as a literary programmer at Polish Radio Wilno in 1936. ![]() |
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